Yeah, well probably Softimage is laking a few things nowaday, but just try importing a pointcloud from Houdini to Maya. Here, we gave up, we ended up relying on Vray proxies ^^
Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic <mirko.yanko...@protonmail.com> a écrit : > And why not looking option for other way around, modeling and aall up to > lighting.shading rendering can be done in SI, then transfer them to Houdini. > Modeling, character animation, all that where Softiamge is still rather > strong. > Then move to Houdini for lookdev, shading lightning and rendering. > Fianally as Houdini start to push in aniamtion area later on, you can see > to switch slowly, if you wont, segment by segment. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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