Yeah, well probably Softimage is laking a few things nowaday, but just try
importing a pointcloud from Houdini to Maya.
Here, we gave up, we ended up relying on Vray proxies ^^

Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic <mirko.yanko...@protonmail.com>
a écrit :

> And why not looking option for other way around, modeling and aall up to
> lighting.shading rendering can be done in SI, then transfer them to Houdini.
> Modeling, character animation, all that where Softiamge is still rather
> strong.
> Then move to Houdini for lookdev, shading lightning and rendering.
> Fianally as Houdini start to push in aniamtion area later on, you can see
> to switch slowly, if you wont, segment by segment.
>
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