> Ok, I mentioned this question in another e-mail, and Sean gave me some
> pointers, but I still can't figure this out.
> 
> If I load a landscape, what can I do so that mountains on the far side
> of the map are not culled away?  Low quality, low poly count rendering
> is fine, and I'm sure I could use fog to hide objects at far distances,
> but what if I want to see the distant mountain?  
> 
> I've tried playing with map_size and split_factor, but what is rendered
> doesn't change.  Quality (poly count) changes, but it still renders out
> to the same distance.

you must increase the back of the camera (object farther than back of the camera are 
clipped in OpenGL)
you can also reduce the size of the landscape with the scale_factor

-blam


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