On Sat, 18 Jan 2003 02:52:12 -0800 Sean Lynch <[EMAIL PROTECTED]> wrote:
> Upon further experimentation, I can see that one of the two faces of the > tree through the other and not vice versa. The one I can see through is > almost definitely the first one drawn, which would seem to indicate the > Z-Buffer is disabled. No, it is not a Z buffer related problem... Actually the Z buffer technic can be used for non transparent faces, but not for semi-transparent ones, since the Z buffer implies not to draw the farthest faces. The solution is to sort the semi-transparent faces according to their distance to the camera, before to render them... but this is not currently implemented :-( Jiba -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]