On Sat, 18 Jan 2003 02:52:12 -0800
Sean Lynch <[EMAIL PROTECTED]> wrote:

> Upon further experimentation, I can see that one of the two faces of the
> tree through the other and not vice versa. The one I can see through is
> almost definitely the first one drawn, which would seem to indicate the
> Z-Buffer is disabled.


No, it is not a Z buffer related problem... Actually the Z buffer technic can be used 
for non transparent faces, but not for semi-transparent ones, since the Z buffer 
implies not to draw the farthest faces. The solution is to sort the semi-transparent 
faces according to their distance to the camera, before to render them... but this is 
not currently implemented :-(

Jiba


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