I'm not sure this sounds like a SQLite issue but I think File.ReadAllBytes and File.WriteAllBytes in the System.IO namespace may do what you want.
Cheers, On 28 April 2014 22:58, Denis Bezeau <den...@hb-studios.com> wrote: > Hi, I am currently working on a video game using sqlite3, and I am having > an issue when saving the database to the platform im on. The save function > for these platform use either a string or a byte array to save. So I need > to > be able to get a byte array of the database, and be able to rebuild the > database with that byte array, or a string. > > > > So far I have not found anything that gets me the information I need, so I > did my own Dump function, that dump all the SQL queries needed to rebuild > the database from scratch, but it is pretty slow. > > > > I am working in c# under Unity engine. > > Thanks for any help I can get. > > _______________________________________________ > sqlite-users mailing list > sqlite-users@sqlite.org > http://sqlite.org:8080/cgi-bin/mailman/listinfo/sqlite-users > _______________________________________________ sqlite-users mailing list sqlite-users@sqlite.org http://sqlite.org:8080/cgi-bin/mailman/listinfo/sqlite-users