On Thu, Jan 31, 2008, Chris Woodfield wrote:
> Interesting. What sort of size threshold do you see where performance  
> begins to drop off? Is it just a matter of larger objects reducing  
> hitrate (due to few objects being cacheable in memory) or a bottleneck  
> in squid itself that causes issues?

Its a bottleneck in the Squid code which makes accessing the n'th 4k
chunk in memory take O(N) time.

Its one of the things I'd like to fix after Squid-2.7 is released.



Adrian

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