On Tue, Nov 18, 2008 at 4:41 PM, Timothy Baldridge <[EMAIL PROTECTED]> wrote: > But that's the issue, even CCP has had issues scaling EVE. EVE is > implemented in a way that each star system is handled by a single > thread. This is fine if you have 10000 star systems and 100 CPUs. But > the problems come when 1000 players start to duke it out in one star > system. The single CPU cannot handle this pressure. Systems like Jita > have rather poor performance ingame. Recently CCP fixed some IO > performance issues, and this helped.
There is not a one to one mapping between threads and solar systems. Richard. _______________________________________________ Stackless mailing list [email protected] http://www.stackless.com/mailman/listinfo/stackless
