On Tue, Nov 18, 2008 at 4:41 PM, Timothy Baldridge <[EMAIL PROTECTED]> wrote:
> But that's the issue, even CCP has had issues scaling EVE. EVE is
> implemented in a way that each star system is handled by a single
> thread. This is fine if you have 10000 star systems and 100 CPUs. But
> the problems come when 1000 players start to duke it out in one star
> system. The single CPU cannot handle this pressure. Systems like Jita
> have rather poor performance ingame. Recently CCP fixed some IO
> performance issues, and this helped.

There is not a one to one mapping between threads and solar systems.

Richard.

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