I'd bet it's not nearly so simple. Probably you are using threads because they do blocking socket IO. Stackless is not going to (directly) help with that -- and if you don't know what I'm talking about, then even
the explanation is fairly lengthy... taking a look here might help:

Isn't simply: Stackless tasklets, when blocking on IO, block the whole system thread, and thus, all other tasklets that are using the same thread?

And Richard pointed (here: http://www.gamedev.net/community/forums/topic.asp?topic_id=533250) to a solution he has created for it that, which is not 'StacklessIO': http://code.google.com/p/stacklessexamples/wiki/StacklessNetworking

As StacklessIO, for what I understood, solves exactly that problem?

Regards,
Henning

_______________________________________________
Stackless mailing list
[email protected]
http://www.stackless.com/mailman/listinfo/stackless

Reply via email to