On Sat, Jul 11, 2009 at 1:18 PM, Andrew Francis<[email protected]> wrote:
>
> Message: 3
> Date: Thu, 9 Jul 2009 22:09:57 -0700
> From: Bob Ippolito <[email protected]>
> To: Henning Diedrich <[email protected]>
> Cc: Richard Tew <[email protected]>, [email protected]
> Subject: Re: [Stackless] Is Stackless single core by nature?
> Message-ID:
>    <[email protected]>
> Content-Type: text/plain; charset=UTF-8
>
>
>>I still use Python every day for lots of things, but all of our high
>>concurrency/performance stuff has been written in Erlang since about
>>the time of that thread, so we have a few years of experience with it.
>>We build primarily a lot of the sorts of systems that you'd build in a
>>game (Mochi is a platform for Flash gaming). If I were writing
>>something massive and game-like I'd probably write the part that talks
>>to clients and does bookkeeping in Erlang, and have it speak
>>bidirectionally over JSON or something to pools of Python or
>>JavaScript interpreters to process all of the game logic. I don't
>>think many people would enjoy coding lots of game logic in Erlang.
>
> I just started reading the Joe Armstrong Erlang book and trying the 
> examples....
>
> You are probably right about the typical programmer not wanting to use Erlang 
> for game logic. However I thought the main advantage of Erlang would be one 
> could use its multi-processing support to help with compute bound tasks (i.e, 
> parts of the game logic). That said, I don't see why Erlang should be vastly 
> or intrinsically better performing than Stackless Python (with the right 
> networking library) at low level networking and concurrency.
>
> Again, I am still learning Erlang. And I haven't looked much at multi-core 
> processing (I am more interested hot swapping). But I am under the impression 
> that Erlang dedicates a scheduler per core/thread and has a
> dispatcher mechanism that makes this transparent to the processes. If this is 
> the case, which couldn't Stackless Python adopt a similar approach, keeping 
> in mind, fundamental differences between the languages and the message 
> passing systems?


As stated in another email, I did make a library on top of stackless
that emulated Erlang quite well, including the transparent dispatching
across a network.

And Erlang's network stack could actually be a lot better, on last
check (admittedly many years ago) it used TCP/IP, UDP could be better,
however it is pluggable so you can put in your own networking
interface for it.  You can 'technically' hot-swap in python too, just
with a bit more work.  :)

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