-----Original Message-----
From: Christian Tismer [mailto:[email protected]]
Sent: 29. nóvember 2012 23:01
To: Kristján Valur Jónsson
Cc: The Stackless Python Mailing List
Subject: Re: [Stackless] switching improvements
Yeah,
I looked quite a lot into it, but did not have time to try it, yet.
The patch is rather large and needs more people to review and try it out.
There are quite some changes which make pretty much sense in any case,
btw.:
Things like the improved macro syntax should go in directly with no doubt.
It would be good if the patch would not mix style improvements and
functional changes.
Also, some changes of the call parameters make sense and should
probably go in without hesitating.
So I'd split it in two or maybe three patches instead of one.
If you don't mind, I can try that in a few days.
cheers - chris
On 11/29/12 12:27 PM, Kristján Valur Jónsson wrote:
Ok, take a look at https://bitbucket.org/krisvale/stacklessswitching
From: Christian Tismer [mailto:[email protected]]
Sent: 29. nóvember 2012 01:25
To: The Stackless Python Mailing List
Cc: Kristján Valur Jónsson
Subject: Re: [Stackless] switching improvements
Hi Kristjan,
how about checking it into a branch firt, let us try and check that
intensively, and after enough confidence merge it in?
That's the way that works best for me with Mercurial/Git.
If you don't like to put a branch into python.org, you also can do a
clone on bitbucket easily and let us use that for review.
cheers - chris
On 28.11.12 16:11, Kristján Valur Jónsson wrote:
Hello All.
I was recently prompted to add a flag to stackless, a way to block
all tasklet
switching.
This springs from the way that we are embedding stackless python in
an
game engine (UnReal) which sometimes makes callbacks into python.
Sometimes, this code will do nasty stuff that results in tasks
switching, causing havoc with the control flow of the game engine.
To simplify this, I added a per-thread flag, switch_trap, which can
be
controlled in a similar way to block_trap. If the logic causes a
switch to be attempted, this should be trappable and the code should
be easily fixable, or we can otherwise deal with it.
Anyway, doing this, adding it to slp_schedule_task(), and so on,
uncovered
a subtle flaw in stackless:
It turns out that slp_schedule_task() had no way of differentiating
whether
an exception result from this call came as a result of a failure to
switch, or an exception being sent to the tasklet when it wakes up again.
So, I have changed the interface to be able to do this properly.
There are
other reasons why switching can fail, including memory allocation
failures and so on, so this seems like a necessary change. I also
fixed code both in stacklesseval.c and taskletmodule and channelobject
to be able to cope with switch failure like this.
Now:
How does this sound to you? The change is somewhat large and I
would
hesitate to simply check it in without some sort of review or
otherwise approval. Any suggestions?