Spend a few hours in a kindergarten classroom.  It doesn't work to prevent
repeated launching of activities and ultimately a need to reboot.

On Mon, Feb 23, 2009 at 2:39 PM, Luke Faraone <l...@faraone.cc> wrote:

> On Mon, Feb 23, 2009 at 5:30 PM, Carol Farlow Lerche <c...@msbit.com>
> wrote:
> > The pulsing doesn't prevent random clicking.
>
> I thought it was to be as a "don't worry, we're working" symbol, thus
> letting the user know that their last click _did_ cause the activity
> to load. The issue is that after a few seconds there is no visual
> feedback provided to the user; they have no way of knowing whether
> their activity is *truly* loading or has failed to start, since sugar
> does not reap zombie activities in non-"joyride" builds. (Although I'm
> not sure how that will work with Sugar on other platforms)
>
> --
> Luke Faraone
> http://luke.faraone.cc
>



-- 
"It is difficult to get a man to understand something, when his salary
depends upon his not understanding it." -- Upton Sinclair
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