Spend a few hours in a kindergarten classroom. It doesn't work to prevent repeated launching of activities and ultimately a need to reboot.
On Mon, Feb 23, 2009 at 2:39 PM, Luke Faraone <l...@faraone.cc> wrote: > On Mon, Feb 23, 2009 at 5:30 PM, Carol Farlow Lerche <c...@msbit.com> > wrote: > > The pulsing doesn't prevent random clicking. > > I thought it was to be as a "don't worry, we're working" symbol, thus > letting the user know that their last click _did_ cause the activity > to load. The issue is that after a few seconds there is no visual > feedback provided to the user; they have no way of knowing whether > their activity is *truly* loading or has failed to start, since sugar > does not reap zombie activities in non-"joyride" builds. (Although I'm > not sure how that will work with Sugar on other platforms) > > -- > Luke Faraone > http://luke.faraone.cc > -- "It is difficult to get a man to understand something, when his salary depends upon his not understanding it." -- Upton Sinclair
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