When I disable 1:1 and join a game, I see a bunch of entries blocked in the router's firewall like this:

        Oct 12 08:36:39         WAN     60.49.208.x.7700        
68.7.144.x.55390        UDP
        Oct 12 08:36:39         WAN     219.64.19.x.7700        
68.7.144.x.55390        UDP
        Oct 12 08:36:39         WAN     219.64.19.x.7700        
68.7.144.x.55390        UDP
        Oct 12 08:36:39         WAN     219.64.19.x.7700        
68.7.144.x.55390        UDP
        Oct 12 08:36:39         WAN     219.64.19.x.7700        
68.7.144.x.55390        UDP
        Oct 12 08:36:39         WAN     84.100.63.x.62014       
68.7.144.x.55390        UDP
        Oct 12 08:36:39         WAN     219.64.19.x.7700        
68.7.144.x.55390        UDP
        Oct 12 08:36:39         WAN     219.64.19.x.7700        
68.7.144.x.55390        UDP
        Oct 12 08:36:39         WAN     60.49.208.x.7700        
68.7.144.x.55390        UDP
        Oct 12 08:36:39         WAN     219.64.19.x.7700        
68.7.144.x.55390        UDP


The game has nothing to do with that port (55390)... the one the firewall says it's recieving on anyway. It's using port 7700 in the settings, and doing a netstat -n -a on my computer says there's nothing going on with that port either. I don't know why it thinks the traffic is heading to that port. If I hook up my ipcop box and forward port 7700 the game works fine, as it does with my crappy D-Link router.

This port that pfSense thinks it's receiving on (and thus blocks) changes if I leave a game and join a different one, so I can't just forward the port that pfSense is blocking traffic on. I just left and joined a different room and now there's a bunch of traffic supposedly heading to port 62391 in the firewall being blocked.

This port should be 7700 (or different IF it's changed in the settings, this is the default, and the one I'm using), and I've verified that nothing is going on GunZ-wise except for on port 7700 (needs to be able to accept incoming connections from other users) and 6000 (the game's server, this port doesn't need to be able to accept incoming connections) - I used Ethereal to look at the traffic when I was hooked up to my D-Link router. I didn't see any traffic incoming on a port other than the GunZ port.

All the game's traffic on port 7700 is UDP, by the way.

Holger Bauer wrote:
Maybe you can try this: Enter your BIOS and set your drive parameters MANUALLY 
(CHS). There was someone reporting this behaviour in the IRC channel and this 
solved it for him. Please report back if this makes any difference for the 
installation.

Holger

-----Ursprüngliche Nachricht-----
Von: Kevin Wolf [mailto:[EMAIL PROTECTED]
Gesendet: Dienstag, 11. Oktober 2005 20:45
An: support@pfsense.com
Betreff: [pfSense Support] Port Forwarding (NAT rule) and GunZ Online


I can only get this game to work with 1:1 enabled... and since I play this on two computers (one is port 7700 one is port 7750) this isn't a good solution for me.

Normally, forwarding port 7700 UDP to the computer (and of course making the firewall rule at the same time) should do this. However, I even tried forwarding ports 1-65535 TCP + UDP to the computer with the firewall rule as well, but inside the game I couldn't connect to any of the players still. When I do 1:1, it works! But, I can't do 1:1 on two computers at the same time, so it's either one computer gets to play or the other.

I don't know if this game will run on Cedega, so if you want to try this yourself you'll probably want a Windows 98/ME/2K/XP computer. The game can be downloaded (and an account can be made) at http://www.gunzonline.com/

Nothing in the firewall log shows up when I enter a game room, even though I can't connect to any players (they're pings are stuck at 999 and they don't move at all - you can't see their chat and they can't see yours... but you can see the messages from the server when a kill is made).

Always open to suggestions :)

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