Apologies for cross-posting,
Katarzyna Wac
Quality of Life technologies lab

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7th International Workshop on Quality of Multimedia Experience (QoMEX)
Special Session "From Quality of Experience to Quality of Life (and back)"

http://i-guide.org/?page_id=1054

IMPORTANT DATES

* Deadline for papers submission: 1st March 2015

* Notification of acceptance:  April 10, 2015

* Submission of camera-ready papers:  April 25, 2015

QoMEX 2015 will bring together leading experts from academia and industry 
interested in the evaluation of multimedia quality and user experience. It will 
address theory and applications of measuring the quality of user experiences, 
based on both objective and subjective psychophysiological measures. The 
program will include presentations of novel research theories, applications and 
results in lecture, poster and plenary sessions.

A significant number of Special Sessions organised by internationally 
recognized experts in the area will feature in the program:
* From Quality of Experience to Quality of Life (Organizer: Katarzyna
Wac, University of Geneva, Switzerland)
* Gaming QoE  (Organizers: Sebastian Egger, AIT Austrian Institute of
Technology,and Sebastian Möller, TU Berlin, Germany)
* Uncovering the Dark Side of the Moon: Lessons Learned from
Unexpected Experimental Outcomes (Organizers: Raimund Schatz, Telecom
Research Center of Vienna (FTW), Austria; Lucjan Janowski, KT AGH,
Poland; Margaret Pinson, NTIA/ITS, Colorado, USA)
* Quality of Experience in Haptics
* Arts & Media QoE

TOPICS

Topics of interest include, but are not limited to:

Quality of Experience (QoE) Fundamentals: Understanding experience and quality 
judgment formation; quality beyond the MOS; quality, user satisfaction and 
acceptance; crowdsourcing studies; long-term quality measurement; QoE factors 
and features.

Audio/Visual User Experience: Objective and subjective quality evaluation of 
speech, audio, video, multimedia; spatial/3D audio and stereo/multi-view video 
quality; psycho-physical modelling; quality-centered processing, compression 
and transmission; perceptual optimization.

QoE in Graphics & Rendering and new imaging systems: QoE in new visual 
immersive systems; User-oriented engineering of panoramic imaging, plenoptic 
imagery, pathological imagery and holographic displays; (non-)photorealistic 
rendering; quality of aesthetic experiences, object/texture/motion modelling; 
special effects; virtual/augmented/mixed realities, gaming QoE.

Sensory User Experiences: Methods for sensory user feedback; quality metrics 
for ambient and sensory experiences; novel sensory interfaces; multisensory 
interaction; quality of taste, smell and touch.

QoE of Interactive Systems: Tele-conferencing/tele-presence; multimedia-based 
group interaction; gaming; multimedia Web search/browsing; e-commerce.

QoE for Mobile Devices: Evaluating multimedia applications and interactive 
experiences on mobile devices; impact of viewing conditions and device 
properties; adaptive user interfaces, quality of Second Screen applications.

QoE-centric Network and Application Management: Distributed and central 
management approaches; cloud-based multimedia services; adaptive media 
streaming; link between QoS and QoE; interoperability; performance 
optimization; pricing and service-level agreements.

Reproducible QoE Research: Multimedia databases/datasets; benchmarking and 
certification; testing conditions and methods; standardization efforts; 
open-source QoE tools.

Affective Multimedia Experiences: measurement of affective responses to 
multimedia, both self-reported and physiological (e.g., fMRI, EEG…); 
computational models of emotions and mood; empathic multimedia engineering; 
theory of mind for multimedia delivery.

Quality of Aesthetic Experiences: QoE as feedback for content creation, art and 
perception, psychophysiological affective responses to multimedia, aesthetic 
appeal appreciation, computational aesthetics.

QoE and Social Media: Quality of social media experiences, multimedia 
experience enhancement through social media, QoE factors and social media 
mining.

The language of the Workshop is English. Papers should describe original and 
unpublished work on the topics of the Workshop. Prospective authors are invited 
to electronically submit their full papers in English, not exceeding six (6) 
pages, including figures, tables and references. Further information can be 
found on the Workshop website. Submitted papers will be blindly peer-reviewed 
by at least two experts in the field. Acceptance will be based on their 
originality, significance and clarity. At least one of the authors should 
register and present the paper at the Workshop. Accepted papers will be 
included in the Workshop Proceedings and will be submitted for inclusion into 
IEEE Xplore. In addition to the technical program, a social program will be 
offered to the participants in a backdrop of outstanding natural beauty and 
rich cultural heritage in one of the best-known international destinations.


COMMITTEE

General Chair
Athanassios Skodras, GR

Technical Program Chairs
Søren Forchhammer, DK(Chair)
Antonio Pinheiro, PT (Co-Chair)
Judith Redi, NL (Co-Chair)

Special Session Chairs
Lina Karam, US (Chair)
Katrien De Moor, NO (Co-Chair)
Karel Fliegel, CZ (Co-Chair)

Awards Chairs
Kjell Brunnström, SE
Narciso García, ES

Publicity Chairs
Martín Varela, FI

Publications Chair
Tasos Dagiuklas, GR

Local Arrangements
Kostas Giannakopoulos, GR

Further details at http://i-guide.org/

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