On 9/21/06, Jim Ley <[EMAIL PROTECTED]> wrote:
>
>
> "revelonshift" <[EMAIL PROTECTED] <revelonshift%40yahoo.com>> wrote
> in message
> news:[EMAIL PROTECTED] <eetniq%2Bdls9%40eGroups.com..>.
> > Hello there. Is there somebody experienced in
> > high-perrformance-tweaking of SVG implementation in Mozilla? I did
> > almost everything I could think about for optimization, but still, my
> > Submarine close-to-finish game performs in Gecko based browsers the
> > worse. The best is of course ASV (taking rouhly about 30% os CPU),
> > second is Batik (taking in some actions 100% of CPU), then Opera (is
> > optically slower than Batik but takes maximally 70% of CPU => I don't
> > know why :-( ) and Mozilla/Firefox is the worst of them, reaching
> > 100% of CPU power very often. I tried use of cloneNode instead of
> > creating new one, without benefit, I tried use one complex gradient
> > instead of several simple ones, again no benefit. The only possible
> > way to speed things in Firefox up is disable almost everything and
> > reduce greatly number of elements. But I'm quite sure that there must
> > be something I'm still not aware of...
>
> The biggest Mozilla speed improvement in scripting will be to not use
> getElementById() but to cache every single reference in a seperate
> variable
> of your own. currently mozilla re-looks up every node in the DOM for XML
> documents, and it's very, very slow.
>
> Jim.
>
>  
>



-- 
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