Hi! Steffen Vogel <[EMAIL PROTECTED]> schrieb: > Am Donnerstag, den 27.11.2008, 15:16 +0000 schrieb Christoph Böhme: > > http://wiki.openstreetmap.org/wiki/Bugtracker_proposal > > Hey great work!
Thanks! > I already modified the software-bug classifications, statuses of > Bugzilla, due to the needs of a MapBugTracker. > > Do we have some perl programmers around here? I am more into python ... > I could need some help to adapt the slippy map scripts to Bugzilla. > It's not as hard as it might sound. > Bugzilla owns a XML-RPC backend which we can use... This sounds quite handy and like a clean interface. However, Richard's comment about the complexity of writing a new bugtracker compared to adapting one for mapping still makes me think. At the moment it looks like as if we have to replace the current user interface of bugzilla with a completely new one that is suitable for mapping. The original user interface won't be of much use for a map bugtracker (I personally would always want to see where the bugs are). I am wondering how much code there is in a bugtracker which is independent from the user interface. Basically it boils down to the question if we write a new interface how many parts of bugzilla will we actually use? And will these parts fit well into a map bugtracker? Bugzilla has an incredible amount of features but to me they seem to be made very much for software developer teams where only a relatively small number of people is actually fixing bugs. This is quite different to the osm community where several thousand people can possibly solve bugs. I thinks this makes many of bugzillas features unneccessary or even counterproductive if they were used in the osm community. I really do not want to put you off from adapting bugzilla to openstreetmap but at the moment I cannot see what advantages we would get from using bugzilla compared to creating something specific for osm. Christoph _______________________________________________ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/listinfo/talk