On 14/03/14 00:39, Bob Camp wrote:
Hi

Either grab a math pack (there are several for the PIC) or go to C.

Timing at the Time Nuts level is about precision. We need *lots* of digits past 
the binary point :)

Indeed. Throwing bits at the problems is relatively cheap today. Besides, you don't process it that often, so you can afford to let a few cycles bring you design margin.

Remember, you want the internal resolution to have many bits below the single-shot resolution. Lack of bits in frequency resolution tends to get you doing bang-bang regulations to approximate the frequency. With sufficient resolution other noise sources will assist to average out that quantization step. The bang-bang regulations naturally give you an idle-frequency, and both frequency and amplitude depends on the quantization step.

Cheers,
Magnus

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