The thing unclutter conflicts with is SDL's relative mouse input. If you export SDL_MOUSE_RELATIVE=0 before running an SDL game, the mouse won't jump. OTOH, an FPS like nexuiz will be unplayable because you won't be able to turn freely! But this does confirm that it's SDL's relative mouse input that is broken by unclutter.
So it has nothing to do with xserver-xorg-input-mouse ** Changed in: unclutter (Ubuntu) Sourcepackagename: xserver-xorg-input-mouse => unclutter ** Description changed: I have this bug in Edgy with Nexuiz, Tremulous and Wormux, so i assume it is on a deeper level. SDL maybe? The mouse jumps around every second or so. Sometimes regularly to the center, but sometimes to other points. It looks like some kind of position reset or something. It happens fullscreen and windowed. + + (summary of comments: It's unclutter's fault. It interferes with SDL's + relative mouse input. If you're seeing this bug and there isn't a + smarter unclutter released yet, just killall unclutter.) -- Mouse jumps to center in (sdl?/opengl?) games https://bugs.launchpad.net/bugs/61105 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs