Hm, I was under the impression that the driver/emu10k1 simply read the
sound font data from user memory, and saved it to dedicated memory
belonging to the emu10k1.

Ah well, at least that answers that. Thanks for writing.

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https://bugs.launchpad.net/bugs/183456

Title:
  Trying to load a sf2 file with asfxload returns "sfxload: no memory left" 

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