I have been thinking on this once, and as a possible solution I see
adding a bit of padding above the menubar, e.g. 10 px, so you can click
and drag the window borders too, but you have the menu's in there. I
still see that moving the menubar for non-maximized windows in the
titlebar would be a very nice and clean solution, only it has some
problems (maybe less than the current implementation has) like the one
about finding a way to handle clicking the window border to focus it,
dragging, etc.

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https://bugs.launchpad.net/bugs/782524

Title:
  Suggestion for a new Unity Menu Concept

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