All, FYI, there are many different reasons why compiz uses lots of CPU
in some cases. Often Unity is the cause, and often it's an indicator
(like multiload -> bug 784055). There is also still some overhead in
inefficient rendering that could be improved.

I think this bug has just become a general discussion forum, making it
highly unlikely that a single cause will be cited and agreed upon.

Instead, if you can find that something in particular causes compiz to
use high CPU, or can find something that prevents it, then please log a
separate bug about each particular issue. That way each problem is
likely not be triaged and fixed in a more manageable way.

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https://bugs.launchpad.net/bugs/803943

Title:
  compiz consuming a lot of cpu

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