Since the last time I tested this I think it is better as the animation
for the monitor with the launcher is correct but as Colin stated it is
still is an issue, and in Precise I see the wrong animation for the
lefthand non-launcher monitor.

** Tags added: quantal

** Tags added: precise

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https://bugs.launchpad.net/bugs/767752

Title:
  Unity Windows return to the wrong place in multi-moniter

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