>  Would like to see if it works under OS X.

Can't test myself yet with gtk-mac-integration (no patch/branch shared for the 
most recent changes (RC3)), but when using the patch with normal per-window 
menu of current trunk (all combinations of backends and versions: X11, Quartz, 
GTK2, GTK3), the same issue as with the 0.48.x RC3 OS X package occurs: a 
conflict between the on-canvas text-editing context and menu shortcuts:
<http://thread.gmane.org/gmane.comp.graphics.inkscape.devel/39707/focus=39712>

Characters like v,h,D,G,+,-, etc. trigger keyboard shortcuts instead of
being entered as characters into the current text object being edited
on-canvas.

Depending on the theme used, one can also notice that the affected
keyboard shortcuts (accelerators) in the menu entries are differently
colored than the rest (they use the same foreground colours as the menu
item labels, whereas those based on standard gtk menu accelerators may
use a dimmer foreground color than the menu item label itself).

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https://bugs.launchpad.net/bugs/998276

Title:
  Keyboard shortcuts not appearing in the main menu under Unity

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