I can't see any Mir code in the stack traces right now. The code named
"Mir*" is actually in unity-mir. So not a Mir issue unless valgrind etc
can point to something like heap corruption originating in Mir code.
** Changed in: mir
Status: Confirmed => Invalid
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https://bugs.launchpad.net/bugs/1253685
Title:
unity8 crashed with SIGSEGV in QMetaObject::activate()
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