It just got a bit weirder.

I've got my custom xrandr-defined 2560×1440 resolution going.  But for
purposes like window placement, resizing windows, and maximising
windows, the UI seems to think it's 1920×1080 or thereabouts.

So if I open a whole bunch of editor windows from the shell, they all
appear in (and eventually fill up) the upper-left part of the screen
that looks like it's about 1920×1080 pixels large.  I can move a window
out of that zone, but I can't resize its lower or right-hand edges
outside of it.  If I move a window over the edge and then try to resize
the window, the edge(s) I'm resizing immediately jump back to fall
within that zone.

When I move a window completely outside the zone and try to resize it,
really strange things happen.  A terminal window outside the zone
immediately disappears when I try to resize its right-hand edge, as if
it's been closed.  I can get it back by clicking on the terminal icon in
Unity's icon bar, but it's very narrow, and it looks to be dead!  It's
got a piece of my desktop background in it, and nothing I do convinces
it to repaint itself.  When I widen it, I just get to see more
background, or whatever else was in its path, plus some pollution from
the resizing UI.  I can still close it with ctrl-d though.  I can still
type commands into the shell I guess, but "clear" doesn't help.

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https://bugs.launchpad.net/bugs/1300557

Title:
  Screen resolution no longer works

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