I don't think this is PulseAudio. It's probably something in the kernel
or the Android HAL.

Anyway, after PulseAudio has been playing a sound, there is a five second 
timeout until PulseAudio closes the hw stream. Or put it another way, 
PulseAudio plays back five seconds of silence after every sound (assuming 
there's nothing else that wants to play).
So it makes some sense that doing things within five seconds after a sound has 
stopped may cause a different chain of events.

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https://bugs.launchpad.net/bugs/1477838

Title:
  [MX4] Crackling sound after playing audio and suspended

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