First of all, as Michael says, this isn't character encoding.  You're not 
interchanging plain text.  This is essentially machine language you're writing 
here, and there are entirely different venues for developing this kind of 
thing.  

Secondly, I have virtually no idea what problem this is attempting to solve 
unless it's attempting to embed a text rendering engine within plain text.  If 
so, it's both entirely superfluous (there are already projects to provide for 
cross-platform support for text rendering) and woefully inadequate and 
underspecified.  Even if this were sufficient to be able to draw a currently 
unencoded script, the fact of the matter is that it doesn't allow for doing 
anything with the script other than drawing.  (Spell-checking?  Sorting?  
Text-to-speech?)

Unicode and ISO/IEC 10646 are attempts to solve a basic, simply-described 
problem:  provide for a standardized computer representation of plain text 
written using existing writing systems.  That's it.  Any attempt to use the two 
to do something different is not going to fly.  Creating new writing systems, 
directly embedding language, directly embedding mathematics or machine 
language--all of these are entirely outside of Unicode's purview and WG2's 
remit.  They simply will not be adopted.

Your enthusiasm may be commendable, but you're spending your energy developing 
something which is not appropriate for inclusion within Unicode.



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