What Richard says about native controls being best is true, and that simulating 
the look of controls is not as good. But that's only half of what MobGUI does. 
The more useful half is that you can use regular LiveCode objects as 
placeholders for what will be a native control later. MobGUI has a browser, 
scroller, text input, multiline text, and media player native iOS controls. It 
doesn't have some Android controls, I'm not sure if they are native, but 
certainly the browser one isn't there.

At runtime there isn't really any advantage of using MobGUI placed native 
controls rather than doing it all with code, but it's convenient to be able to 
place and size controls rather than trial and error plugging in values, or 
doing your own variation of what MobGUI does, to use avatars for where the 
controls will appear. For me writing about it in a book, it saved a lot of 
pages to just use MobGUI. The chapter wasn't about MobGUI, it showed a bunch of 
other things.

Thinking about it, one option I have is to show how you would get the Android 
native browser going using just code, then I could get an Android looking 
screenshot.

Andreas, there is an appendix chapter that shows many of the mobile related 
add-ons for LiveCode. I emailed here to get suggestions of what to include, and 
from what I can see nobody mentioned iPhoneControlKit. Do you have URLs to 
information on it that don't contain an IP address? Or is that a certain 
permanent IP value? I should be able to add it to the appendix, especially if 
one of the reviewers puts in a comment about how I should include it!
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