Before I dive in with masks, multiple stacks and the like - any advice on how to achieve a stack with opaque controls and a transparent background. It seems that due to the nature of the inheritance using the blendlevel to make the stack window transparent means that all of its controls will be at least as transparent - so you cant have an opaque control and a transparent card background / window.
Maybe there is a nice trick here with inks? The only thing I can think of is scripting something to create a mask or use multiple stacks. _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution