There is no lock-in with Unity - or so it seems to me. As I understand it it
outputs source code to Xcode, which you can tweak and enhance as you wish.
If that is the case then Apple need not fear platform lock-in - and so they
could agree to license it - though no decision has been made yet as far as I
know. I'm not sure Unity outputs source code - I have only gathered this is
the case from other posts - but if it did then according to the lock-in
logic Apple would have nothing to fear.

This requires a different business logic to RunRev - for Unity the value
would then be in the IDE and the community and not the source code of the
engine.

On 13 June 2010 21:26, Robert Mann <r...@free.fr> wrote:

>
> And I really wonder how can UNITY game developpment platform go through...
> it
> seems that UNITY controls the apps... (I understood written in javascript)
> and that next revision will allow allow to adress all iphone native SDK
> libraries too. Good for them, but I do feel it is rather unfair for
> runrev!!
>
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