> It works because surface properties is used even if there's no lights in
the scene; surface 
> illumination is used once per every light. This is why the HDR suddenly
worked when you added a > weak light to the scene. 

OK, that explains it. I had assumed that a Surface Illumination shader would
define illumination, say light. Now, with your explanation in mind I've
re-read the manual about it and understand that, simply put, a Surface
Illuminations shader defines how the surface will react to light. Thank you
for that.

Frank

         
         


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