Hi Garry, I ran into severe problems that were solved by re-scaling the root directory of my project to 0.0001 a while back. From then on I work in magnitudes depending on the degree of accuracy needed ... an clients gadget with tolerances of parts of a millimetre means that I treat the input dimensions as 1.000 mm for example. However for architectural stuff I treat the input dimensions as 1.000 metres. This allows easy scaling up should I need to import objects from differently scaled input environments. I don't mess with the viewport at all until the project starts showing clipping cut-off then I drop the root directory into the viewport as others have mentioned. Actually I have no idea what most of the view buttons on the right hand toolbar are for.
Neil Cooke ----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <user-list@light.realsoft3d.com> Sent: Wednesday, February 08, 2006 8:14 PM Subject: Re: How 'big' is your viewport window > Hi Chris & Bernie : > > Thanks for the reply . So you are saying that you would > probably not have much use for the "Native State" control. > http://www.studiodynamics.net/saved/native_view.jpg > > When you click on this control button you are presented > with a 1 meter by .75 Meter (depending on your aspect rat- > io) and that is where I start to model everything from > buildings to microbes . > > You are suggesting to not do this but to have a viewport > window that actually covers a distance from edge to edge of > whatever the realworld model is ... 100 feet or 100 meters > or 500 hundered meters , even up to 2 Kilometers wide ? > > This blows my mind . > > Could you please upload a simple project file for me to > try ? No intricate model is needed , just a simple cube > that is a couple hundred meters wide will be fine . > > I must be doing something very wrong here . > > studio > www.niagara.com/~studio > www.studiodynamics.net > > > > Scale should generally be set to real world units. As RS has not locked > > down what a "Unit" should be - some people use this as feet, some cm, > > but as a general rule one should set it to metres. ie 1 unit = 1m. > > > > If importing scenes, scale the scene accordingly. As RS effectively uses > > 1 unit = 1 metre. (Displacements / Nurb wire widths etc.) > > > > Its just a matter of acclimatising yourself with the decimal points - I > > set to 3 decimals as this then goes down to mm. eg: > > > > 1m = 1.0 > > 100mm = 0.1 > > 10mm = 0.01 > > 1mm = 0.001 > > > > Occasionally you may get clipping plane problems on enourmous sites > > (I've only had a few that were several km wide). > > > > If your object is clipped in ortho views - simply drag and drop the > > object into the view window to set clipping planes accordingly. > > > > Regards > > > > Bernie > > > > > I use full size in architectural work. This is so I can consistently > > > import work in from cad programs. If it is a humongous site, I will use > > > units=feet rather than inches to reduce precision error. > > > To go from ortho to perspective, I just select a big object and zoom to > > > object. > > > As Vesa has mentioned, it is important to set your viewport/clipping/ > > > near and far to a range that is not much bigger than it needs to be. > > > > > > Chris Mungenast > > > > > > > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.1.371 / Virus Database: 267.15.1/250 - Release Date: 2/3/2006 > > > >