Hi Garry,

I ran into severe problems that were solved by re-scaling the root directory
of my project to 0.0001 a while back. From then on I work in magnitudes
depending on the degree of accuracy needed ... an clients gadget with
tolerances of parts of a millimetre means that I treat the input dimensions
as 1.000 mm for example. However for architectural stuff I treat the input
dimensions as 1.000 metres. This allows easy scaling up should I need to
import objects from differently scaled input environments. I don't mess with
the viewport at all until the project starts showing clipping cut-off then I
drop the root directory into the viewport as others have mentioned. Actually
I have no idea what most of the view buttons on the right hand toolbar are
for.

Neil Cooke

----- Original Message -----
From: "studio" <[EMAIL PROTECTED]>
To: <user-list@light.realsoft3d.com>
Sent: Wednesday, February 08, 2006 8:14 PM
Subject: Re: How 'big' is your viewport window


> Hi Chris & Bernie :
>
>  Thanks for the reply . So you are saying that you would
> probably not have much use for the "Native State" control.
> http://www.studiodynamics.net/saved/native_view.jpg
>
>   When you click on this control button you are presented
> with a 1 meter by .75 Meter (depending on your aspect rat-
> io) and that is where I start to model everything from
> buildings to microbes .
>
>   You are suggesting to not do this but to have a viewport
> window that actually covers a distance from edge to edge of
> whatever the realworld model is ... 100 feet or 100 meters
> or 500 hundered meters , even up to 2 Kilometers wide ?
>
> This blows my mind .
>
> Could you please upload a simple project file for me to
> try ? No intricate model is needed , just a simple cube
> that is a couple hundred meters wide will be fine .
>
>   I must be doing something very wrong here .
>
> studio
> www.niagara.com/~studio
> www.studiodynamics.net
>
>
> > Scale should generally be set to real world units. As RS has not locked
> > down what a "Unit" should be - some people use this as feet, some cm,
> > but as a general rule one should set it to metres. ie 1 unit = 1m.
> >
> > If importing scenes, scale the scene accordingly. As RS effectively uses
> > 1 unit = 1 metre. (Displacements / Nurb wire widths etc.)
> >
> > Its just a matter of acclimatising yourself with the decimal points - I
> > set to 3 decimals as this then goes down to mm. eg:
> >
> > 1m = 1.0
> > 100mm = 0.1
> > 10mm = 0.01
> > 1mm = 0.001
> >
> > Occasionally you may get clipping plane problems on enourmous sites
> > (I've only had a few that were several km wide).
> >
> > If your object is clipped in ortho views - simply drag and drop the
> > object into the view window to set clipping planes accordingly.
> >
> > Regards
> >
> > Bernie
> >
> > > I use full size in architectural work. This is so I can consistently
> > > import work in from cad programs. If it is a humongous site, I will
use
> > > units=feet rather than inches to reduce precision error.
> > > To go from ortho to perspective, I just select a big object and zoom
to
> > > object.
> > > As Vesa has mentioned, it is important to set your viewport/clipping/
> > > near and far to a range that is not much bigger than it needs to be.
> > >
> > > Chris Mungenast
> > >
> > >
> >
> >
> >
> > --
> > No virus found in this incoming message.
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> >
> >

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