Hi Aidan,

No, it's based on the characters skeleton and the skeletons local coordsys.
It should be not a great problem to get the coordsys data from another object 
and use
it instead of the skeletons local coordsys.
To multiple characters <-- because it's written with "Self.get" you can use it 
on as many Skeletons as you like.

If there is time enough on my side I'll set up a complete character :-)
(BTW: Use ProjectMessiah, too ;-)

Matthias


> ===============================================================================================
> 
> This stuff still stands. A NULL type facility is required in RS. I know I 
> hear people saying IK OBJECTS. But if you try IK OBJECTS or DRAG they dont 
> do exactly whats advertised. Matthias - as you stated - made a script to 
> try and fix this - but as far as I remember it relies on the character and 
> skeleton being at 0 0 0 for it to work [ what of multiple characters ]. And 
> when one did manage to use it properly the feet still did not stay solid if 
> the body was pushed downward. A few unpredictable things happen.
> 
> 
> ===============================================================================================

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