Hi Aidan, No, it's based on the characters skeleton and the skeletons local coordsys. It should be not a great problem to get the coordsys data from another object and use it instead of the skeletons local coordsys. To multiple characters <-- because it's written with "Self.get" you can use it on as many Skeletons as you like.
If there is time enough on my side I'll set up a complete character :-) (BTW: Use ProjectMessiah, too ;-) Matthias > =============================================================================================== > > This stuff still stands. A NULL type facility is required in RS. I know I > hear people saying IK OBJECTS. But if you try IK OBJECTS or DRAG they dont > do exactly whats advertised. Matthias - as you stated - made a script to > try and fix this - but as far as I remember it relies on the character and > skeleton being at 0 0 0 for it to work [ what of multiple characters ]. And > when one did manage to use it properly the feet still did not stay solid if > the body was pushed downward. A few unpredictable things happen. > > > ===============================================================================================