Hello studio
Without your tutorial I would not have even got this far.
I am running PRS.exe on the main machine and not on the others.
I have not enabled the automatic PRS system with RendW as it just crashes
my
system and often corrupts/loses the rendering settings.
Chris Sellars
Morsel Animation
----- Original Message -----
From: "studio" <[EMAIL PROTECTED]>
To: <user-list@light.realsoft3d.com>
Sent: Thursday, January 11, 2007 7:10 PM
Subject: Re: Network rendering
Hi Chris :
Sorry , not a lot of time right now , and actually behind on
my mails (and everything else), but ...
Are you using PRS ? If not , try it . I have 3 machines and
I have not tried it with SP3 , but maybe later today . Anyway,
I have a very small tute on the Wiki .
http://rs3dwiki.the-final.info/index.php?title=Distributed_Rendering
At the bottom are suggestions for using PRS that worked very
well for me . They may not be 100% correct , but I did not
get any feedback saying it was wrong either .
Take a look and if you find any errors in my tute let me know.
Good Luck .
studio
Hi Folks,
I currently have 5 machines running on my network, of which I can use 3
for Realsoft rendering. For some
reason I am getting errors with the other 2.
I also wish to add 2 further machines to bring the network up to 7, but
before I get ambitious, I need
Realsoft to work with the others.
I have attached the error I get with one of the machines. If anyone knows
what this error code means, that may
be very helpful.
This machine also has a cable modem attached with a firewall, but even
with this disconnected and the firewall
disabled, I still get the error.
Here are the things I have tried so far:
Re-install Realsoft onto the C: drive
Ensure RendD is running
Ensure RendW is not running
Rename machine on network (in case there was a problem with the name)
None of these things have made a difference and I have been wrestling
with
this for 2 days.
Any help, much appreciated.
Thanks,
Chris Sellars
Morsel Animation
PS on the UV mapping problem from earlier, I ended up rotating the view
of
my SDS model, saving several of
these views to a photo program, stitching them all back together and
removing any areas that crossed over one
another, then reloaded this final image into the UV editor as a backdrop.
Then I went throught the tedious
task of remapping all my points to this image. It works, but its very
time
consuming.
Definitely worth a proper unwrap tool being added to the Realsoft
wish-list.
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