Andre :

 Actually , that example is also digital . It's covered in the
3D painting section of the F1 help , which also covers a couple
of Map2object examples in the 3D Painting section .

However that tutorial is bound to get overlooked because it's in
a section of the manual that's not listed in the manual's Index
that is specific to UV mapping .

 Well , actually , that's not entirely , correct , is it ? It's
listed in the 3D Painting section of the manual , as in ... you
can't 3D Paint SDS objects .

garry



After a tour of mapping systems with RS , i found a good way.
This way concerns the import and painting of OBJ files , by good i mean best
to this import besides RS gives already an analog lesson: page 258 user manual.
After importing there is already a black material icon in the material tab.
Dubbel click on it >> Advanced Wizart >>Material >> Surface properties >> color=Texture.
then  "Mapping" >> recommended mapping >> parallel.
For this moment leave it .
Back to the view:
Drag the material icon in the view window and set the view to parallel (Right
click view window >> camera >> uncheck perspective )
Now take a screen shot save and open it in a paint progam , do not change the size
but cut the background away.
Paint it >> colors >> shadows etc....and save it.
Now back to RS >> Materials....>> Color=Texture >> texture >> file
import the finished painted file. check preview. You will now see
both images ( the 3D and painted ) superposed but we have now
to map the painted to the 3D.
Go to Materials >> UV image >> type:constant >> accept.
You may now turn the 3D , one remark , to make
it full 3D you have to repaint another screen shot from the back of the
head this time doing the same job.
That's it.
I use Coreldraw 11.
If somebody is interested i'm ready to make  a PDF .
But i need time !!

andre

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