Here's (yet another) feature you guys really like :

In Shaded OpenGL ;

--- When a resized object's handles disappear
   inside the object , all you have to do is :

1) Stop and - Switch back and forth from 'wireframe mode' 3) Stop and - Zoom out and the 'Handles' will seem to expand 2) Stop and - Simply resize the 'Handles' as you re-model

-Main Menu/Transformation/Scale Objects/(drop-down menu)Handles
-Main Menu/Transformation/Size/(drop-down menu)Handles



suck-the-life-out-of-me-harder



whoa ... whoa , hang on , this just in :

       Aliens from an advanced civilisation just popped by and
suggested the 'Handles' maintain a certain amount of visibility
outside the object at all times .
Those pale skinny bald headed bastards suggested :

- Handles  _could_ "grow"  with a resized object    (insane!)
-Textures  _could_ "grow"  with push/pulled 'faces' (sacrilege!)

(Matthias respond's)

Aliens :

1) Are cracked
2) Smoke crack
3) Sniff cracks
4) Stepped on a crack and broke their mother's back
5) Cracked the code and forgot to write it down 6) Liked those procedural crack textures from the mid 90's
7) Left their home planet when a giant asteroid cracked it
8) Ran back to their ships and hid at the first crack of dawn
9) 7 years bad luck when Moe cracked a mirror over their heads

studio

Reply via email to