Hi Stefan Yes Vesa and Juha have known my thoughts on this for a while now. I was just starting to feel I was the only one who wanted this area developed and brought up to date with the other 3d apps available. Good to know others support an improvement / new solution.
Thanks Stefan, you are most kind. There are many talented users here and we all take inspiration from each other. I know how valuable the list users and Realsoft have been to me over the years, so it is all mutual. I remember when I first purchased Real3d nearly 20 years ago now )8-/ and saw they had the best render engine available at that level. That was the appeal to me above over all the other features it offered even then. Would just be nice to see Reasloft back up there again one day. Jason -----Original Message----- From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Beg-inner Sent: Thursday, July 22, 2010 10:10 PM To: user-list@light.realsoft3d.com Subject: Re: Fryrender plugin support Hi Jason I really understand your concern on this issue, and I hope it will work out so it meets yours and others needs... So you and others can still be using RS, and others might come back.. (I see the same thing in Char anim and im/export area....) I also know that the discussion on GI, rendering have been up on the betalist.. Did you or others directly talk to the Meskanens this May , when Juha mentioned in a post 17th of May (replying on one of my "Ignore Testt" threads.) where he said... "We are currently running on a research mode. If anyone has any thoughts about things worth researching, please feel free to share." btw.. I have always been exited when seeing some new stuff from you...! So hopefully the Meskanens will have something up their sleeves so you can keep on creating inspirational images..! Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. > Hi everyone, > > Thanks for all the feedback. I wanted to engage a conversation about > rendering capabilities and this seemed to stoke the fire a little. > > What I see is people switching to other apps for their rendering needs and > this is what I wanted to stop. > > Hopefully Realsoft will address this, now support for a new solution is > relevant for most users. > > Some nice renders here, just a shame they are not from Realsoft. > > I made a stab at a slightly different site here for some advertising work > I > get contracted for from time to time. Put some architectural images from > Pixel Perfect in there too to fill it up :), but a couple of new pics > maybe > not seen before. All Realsoft renders in the portfolio section, but in my > mind not competitive enough in render quality/time/production useability. > > www.cgillustration.co.uk > > Let's see what comes out of the development plan phase in the coming > months. > > Cheers, > > Jason > > > -----Original Message----- > From: owner-l...@light.realsoft3d.com > [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Mark Heuymans > Sent: Thursday, July 22, 2010 8:39 PM > To: user-list@light.realsoft3d.com > Subject: Re: Fryrender plugin support > > Hi Arjo, > > I really should have a look at Vray, there even is a Sketchup plugin! > (never had a look at that, having RS3d) > > So many powerful RS features are tightly interwoven with the rendering > engine... just some more examples from my bare head: > - VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's > renderings!) > - VSL-defined Displacement > - blurred reflections and refractions > - material antialiasing > - UV sets > All these things and much more would be lost or would have to be set up > from scratch in the external render engine. RS is a strange powerful > beast on an isolated island, despite its basically very open > architecture... > > You are right about VSL´s lack of visual feedback, it doesn´t deserve > the name `VISUAL shading language` - about time to switch to a node > based interface! We are lucky RS is so flexible it´s possible to set up > a better material preview but doing small test renders is the only way > to judge what you´re doing. > > good luck, > Mark > > > >> Thank you Mark. >> >> What you write about VSL is what I ment in my first reaction on Jason's >> question about a Fryrender plugin. >> On the other hand VSL is not the only way to create procedural materials. >> With Vray I can build procedural very easily. So procedurals won't be the >> problem. What I wanted to say about VSL in general is that it lacks >> visual >> feedback. It's all lines of code which doesn't give any visual idea about >> what you're doing. Maybe that's how programmers work, but that's not what >> I'm used to. >> >> Booleans is a real problem in polygon based apps. Well only in round >> objects of course. >> >> Arjo. >> >> > > > > ---------------------------------------------------------------------------- ---- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.839 / Virus Database: 271.1.1/3012 - Release Date: 07/17/10 20:35:00