I use OpenGL and Free glut for my 3D software Combadz.

Simple advice, don't use the primitives provided by OpenGL.
Import your own from RS.

Depending on the implementation of OpenGL, the primitives will be fixed models with predefined polygons.

Jean-Sebastien Perron
www.CombadZ.com

On 10-11-12 04:37 PM, Frank Brübach wrote:
 hello all. This is not a realsoft specific topic, sorry, but I like and love realsoft 3d. At my school I am working as teacher at the moment with an openGL project. Perhaps somebody can give some infos or links or hints about this question..

I am working at an openGL project with (wished!) nicely rounded shapes with openGL :) But there's at the moment no chance to use it. I wanted to use simple primitives with openGL, cube, sphere, torus, cone and on on... but I have noticed all this shapes aren't quite smooth or nicely round shaped. does anybody know why this behaviour is so odd? ;)

by one hand I've thought last days that openGL feature for primitives aren't depend at polygon amoung or densitiy for hardware power and gpu power (graphic card accelerators). but I see it is depending at this polygon to cpu/gpu relationship power and dependation. that's true?

I liked to use realsoft on my old laptop (five years old!). I can even render few csg models with short rendering times and that's impressive for me :) my question is how I can use simple primitives scenes with openGL (freeglut, glut) and rounded shapes ?

I am appreciated to get any answer, would be very great!

thanks, frank

  

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