I use OpenGL and Free glut for my 3D software Combadz.
Simple advice, don't use the primitives provided by OpenGL.
Import your own from RS.
Depending on the implementation of OpenGL, the primitives will be fixed
models with predefined polygons.
Jean-Sebastien Perron
www.CombadZ.com
On 10-11-12 04:37 PM, Frank Brübach wrote:
hello
all. This is not a realsoft specific topic, sorry, but I like and love
realsoft 3d. At my school I am working as teacher at the moment with an
openGL project. Perhaps somebody can give some infos or links or hints
about this question..
I am working at an openGL project with (wished!) nicely rounded shapes
with openGL :) But there's at the moment no chance to use it. I wanted
to use simple primitives with openGL, cube, sphere, torus, cone and on
on... but I have noticed all this shapes aren't quite smooth or nicely
round shaped. does anybody know why this behaviour is so odd? ;)
by one hand I've thought last days that openGL feature for primitives
aren't depend at polygon amoung or densitiy for hardware power and gpu
power (graphic card accelerators). but I see it is depending at this
polygon to cpu/gpu relationship power and dependation. that's true?
I liked to use realsoft on my old laptop (five years old!). I can even
render few csg models with short rendering times and that's impressive
for me :) my question is how I can use simple primitives scenes with
openGL (freeglut, glut) and rounded shapes ?
I am appreciated to get any answer, would be very great!
thanks, frank
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