No, the cause of the problem is that one of the bump was set to 0.0.
Strange because they were both working separetly and wen mixte together, one reset to 0.0

Jean-Sebastien Perron
www.NeuroWorld.ws


On 11-02-27 02:12 PM, mengil...@gmx.net wrote:
So, it works now, but I´d still like to check what could have been the problem.

I´ve just tried it out myself and found some possible problems.
Well, to be honest it´s just one possible problem and that is:

Adding bumpmaps works. Adding displacementmaps works.
But you have to make sure that in the advanced material properties they are 
handled correctly.
To be more precise - there are basically two ways to ADD a bump to a surface, and that is to either 
set "bumpnormal =PLUS bumpmaptexture", or to set "bumpnormal =EQUALS 
bumpmaxtexture".
This both works.
But if you´re adding two bumpmaps of which one´s bump is defined as _being 
equal_ to it´s bumpmaxtexture, than it could happen that:

  - Bumpmap one adds it´s bump
  - Bumpmap two resets the bump ("Bump is equal to...") to it´s own bump

At least that seems to be the case, based on my quick experiment now.
So probably that also was the case with your project?


Greets

Martin


PS: Displacement mapping seems to work better in either way.
I thus would just use it instead of bumpmapping where it is applicable.

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