Hmm...Wierd. I tried running without vglrun, and did get the same results. However, as you suggested I ran xdpyinfo, and found that the extension IS supported...
I also read my error more closely, and found that it looks like its failing with error "not local" -- which is true...Is there some X voodoo I could do to make the local x server not care that its not local? --Jim On Tue, Nov 24, 2009 at 3:40 PM, DRC <dcomman...@users.sourceforge.net> wrote: > Yeah LTSP uses XDMCP, which is a special case for VirtualGL. See > > http://virtualgl.cvs.sourceforge.net/viewvc/*checkout*/virtualgl/vgl/doc/index.html?revision=1.68.2.39&pathrev=stablebranch_2_1#hd007006 > > for further information. The basic crux of the problem is that, if you > just launch vglclient from within the XDMCP session, it will run on the > server, not the client (which isn't what you want.) > > My guess as to the nature of this problem is that the X server running > on the client machine lacks the XFree86-VidModeExtension extension (you > can confirm this by running xdpyinfo.) As to why it lacks this > extension, I have no idea. > > Jim Kusznir wrote: >> I haven't tried running it direct; some simpler games we've tried >> under linux barely launch, or not at all... >> >> The clients are DevonIT TC5's >> (http://www.devonit.com/hardware/tc5-thin-client/overview) with Intel >> 945 graphics devices onboard. The clients are running LTSP-ubuntu. >> >> I've set up my machines like this: >> >> (on the client) run vglclient >> (on the server) run vglrun <app> >> >> The vglconnect stuff seemed to do stuff that doesn't work in my >> configuration (ltsp; thin clients ONLY run the x server itself; the >> login and everything else comes from the server...Normally the user >> never explicitly runs anything on the thin client). >> >> --Jim >> >> On Tue, Nov 24, 2009 at 1:55 PM, DRC <dcomman...@users.sourceforge.net> >> wrote: >>> They weren't really getting 150 fps (see notes in documentation >>> regarding frame spoiling.) >>> >>> This seems like perhaps the X server on the client end doesn't support >>> an X11 extension that the application is looking for. Does the game run >>> remotely from server to client without using vglrun (that is, using >>> indirect OpenGL rendering?) What type of graphics card/drivers, X >>> server, and operating system are in the client machine? >>> >>> Jim Kusznir wrote: >>>> Hello: >>>> >>>> I tried today to run tf2 through virtualgl / vgl transport, and >>>> received the following error: >>>> >>>> X Error of failed request: XF86VidModeClientNotLocal >>>> Major opcode of failed request: 129 (XFree86-VidModeExtension) >>>> Minor opcode of failed request: 18 (XF86VidModeSetGammaRamp) >>>> Serial number of failed request: 1676 >>>> Current serial number in output stream: 1677 >>>> >>>> The game launch procedure did manage to change my screen's resolution, >>>> blink the screen "black" twice like it was going to start, then >>>> finally gave up with that error in my console. I did verify things >>>> were working by running two other (native linux) opengl games through >>>> vglrun and they were getting 150+fps. >>>> >>>> Any suggestions? >>>> >>>> Thanks! >>>> --Jim >>>> >>>> ------------------------------------------------------------------------------ >>>> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day >>>> trial. Simplify your report design, integration and deployment - and focus >>>> on >>>> what you do best, core application coding. Discover what's new with >>>> Crystal Reports now. http://p.sf.net/sfu/bobj-july >>>> _______________________________________________ >>>> VirtualGL-Users mailing list >>>> VirtualGL-Users@lists.sourceforge.net >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >>> ------------------------------------------------------------------------------ >>> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day >>> trial. Simplify your report design, integration and deployment - and focus >>> on >>> what you do best, core application coding. Discover what's new with >>> Crystal Reports now. http://p.sf.net/sfu/bobj-july >>> _______________________________________________ >>> VirtualGL-Users mailing list >>> VirtualGL-Users@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >>> >> >> ------------------------------------------------------------------------------ >> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day >> trial. Simplify your report design, integration and deployment - and focus on >> what you do best, core application coding. Discover what's new with >> Crystal Reports now. http://p.sf.net/sfu/bobj-july >> _______________________________________________ >> VirtualGL-Users mailing list >> VirtualGL-Users@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. 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