On 4/15/12 4:08 AM, Arthur Huillet wrote: > I was asking whether it was your objective to support VirtualBox or not. Now I > know it is :)
The fact that an entire chapter in the user's guide is dedicated to it is a pretty clear indication that we intend to support it. There are thousands of people using VirtualBox and VirtualGL to serve Windows 3D apps remotely. ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users