No, VirtualGL does everything through the X server. This sounds like more of a 
driver thing. Not sure what it would speed up in our case. Pixel readback is 
already hundreds or even 1000+ Megapixels/sec on modern hardware. That's not 
even close to being a bottleneck when compared to compression or transmission.

On Apr 1, 2013, at 9:17 AM, Kevin Van Workum <v...@sabalcore.com> wrote:

> I've just been looking at some kernel options and noticed CONFIG_MTRR.
> The Documentation says:
> 
>          On Intel P6 family processors (Pentium Pro, Pentium II and later)
>          the Memory Type Range Registers (MTRRs) may be used to control
>          processor access to memory ranges. This is most useful if you have
>          a video (VGA) card on a PCI or AGP bus. Enabling write-combining
>          allows bus write transfers to be combined into a larger transfer
>          before bursting over the PCI/AGP bus. This can increase performance
>          of image write operations 2.5 times or more. Saying Y here creates a
>          /proc/mtrr file which may be used to manipulate your processor's
>          MTRRs. Typically the X server should use this.
> 
> Just curious if VGL uses or can usr /proc/mtrr if the kernel supports
> it and if it would help at all.
> 
> --
> Kevin Van Workum, PhD
> Sabalcore Computing Inc.
> "Where Data Becomes Discovery"
> http://www.sabalcore.com
> 877-492-8027 ext. 11
> 
> -- 
> 
> 
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