I'm not sure I totally understand.  If the TurboVNC server is issuing 
the calls in the correct order, then how would changing something within 
the TurboVNC server work around the issue?  Can you be more specific 
about what xdotool is doing?  An output from xev would help.


On 9/3/13 12:38 PM, Dyweni - VirtualGL-Users wrote:
> Hi,
>
> I am testing VNC on an android connected to a TurboVNC 1.2 Server
> running VirtualGL/WINE/EVE Online.
>
> I noticed that when I tap on the panel to perform a mouse move then
> click operation, TurboVNC 1.2 Server issues the following calls in the
> correct order:  mouse move, mouse button down, mouse button up.
> However, the game does not respect that order and thus performs the
> click first followed by the move.
>
> I've run across similar behavior when testing xdotool with the same
> game.  I found the solution there was to enable the --sync flag on the
> 'xdotool mousemove' command.  This forces xdotool to wait until the
> cursor as moved to the correct location before allowing the next command
> (the click) to be issued.
>
> I would like to know if it is possible to add that same "wait" into
> TurboVNC 1.2 Server so that the click is not issued until the mouse
> cursor has moved to the correct location.  If this is possible, would
> you point me to where in the source this should be added and I will try
> integration myself?
>
>

------------------------------------------------------------------------------
How ServiceNow helps IT people transform IT departments:
1. Consolidate legacy IT systems to a single system of record for IT
2. Standardize and globalize service processes across IT
3. Implement zero-touch automation to replace manual, redundant tasks
http://pubads.g.doubleclick.net/gampad/clk?id=51271111&iu=/4140/ostg.clktrk
_______________________________________________
VirtualGL-Users mailing list
VirtualGL-Users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/virtualgl-users

Reply via email to