Try something more simple first, like WGLspheres (http://www.virtualgl.org/wglspheres.zip). WGLspheres will print out the OpenGL renderer, which should say "Chromium" if the 3D Guest Additions are working properly.
Unfortunately, it is entirely possible that WGLspheres will work fine but the game will still fail. If the game is using DirectX, then all bets are off, as D3D support is still experimental in VirtualBox. If the game is using OpenGL, then it is possible that it is using some OpenGL extension that the VBox 3D Guest Additions don't support. VBox still uses Chromium as the basis for its 3D Guest Additions, and Chromium is no longer actively maintained, so there are some known compatibility issues with it. VMWare uses Mesa Gallium instead of Chromium to do 3D redirection from guest to host, and it generally works a lot better and faster, but VMWare itself has other issues when running in a VirtualGL/TurboVNC environment. I really wish VBox would switch to using Mesa Gallium as well. In some cases, people have actually had good luck running games in WINE and running WINE in VirtualGL. Depends on the game, but if it is using D3D rather than OpenGL, you may have a better chance of success with this approach. On 10/9/13 11:38 AM, Arie Kruiniger wrote: > Hi there, > > I want to employ virtualgl on Windows. The supported way to do that is > to have Windows as a guest OS within virtualbox. Linux is my host OS. > > However, I have not yet managed to use 3d applications on Virtualbox. > Does anyone have any tips for this? Details below: > > ============ > Host: Debian/GNOME, AMD64. I have updated the graphics driver to the > latest version, there are no problems with 3d programs in Debian itself. > > Guest: Windows 7 Enterprise 64 bit. > > Vbox: VirtualBox <https://www.virtualbox.org/wiki/VirtualBox> VM 4.2.18 > r88780. Guest additions is fully installed (most recent version). 3d > acceleration is enabled in the settings. > > The program I am running is Half-Life 2: Lost Coast. I thought this > would be a good test as it was a game the computer could run well when > windows used to be the host system. I tried OpenArena too, and that > doesn't work either, though it works fine on the host system. > > The dxdiag test said that agp texture support was not available. ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users