Okay, we figured out what was going on, the application in question 
created a new GLUT window explictly on :0.0. So VGL was not to blame...

Paul

On 21-05-14 14:28, Paul Melis wrote:
> Here's a trace and the two pieces of xwininfo output (gui.info = :1,
> viewer.info = :0). I see an XCreateWindow on :0.0 by VGL, but can't tell
> if that's coming from VGL, or from the app and gets intercepted by VGL.
> There was some output of the app in the trace output that I removed, btw.
>
> Paul
>
> On 05/21/2014 01:23 AM, DRC wrote:
>> I've learned never to say that anything is impossible, because I usually
>> end up being proven wrong, but let's just say that if VirtualGL is
>> causing this, it is by way of an as-yet-undiscovered mechanism that I
>> can't at the present moment fathom.  VirtualGL doesn't modify the
>> display argument of any functions except GLX functions.
>>
>> Can you send me a VGL trace of the application along with a list of the
>> window handles (obtainable with xwininfo) from the window that is on
>> display :1 and the window that is on display :0?
>>
>>
>> On 5/20/14 4:37 PM, Paul Melis wrote:
>>> Hi DRC,
>>>
>>> I'm afraid sharing the app is a bit difficult...
>>>
>>> I did some more testing on my home machine, using a TigerVNC server and
>>> VirtualGL 2.3.3. What seems to be happening is that when I start the app
>>> with vglrun within the VNC session the GUI window indeed ends up on
>>> DISPLAY :1 in side the VNC session, but the rendering window ends up on
>>> DISPLAY :0, i.e. outside the VNC session. I can't tell if the rendering
>>> window starts out on :1 and then gets moved to :0 or if it is created on
>>> :0 in the first place.
>>>
>>> It's a single-process app written with what looks like FLTK, so I would
>>> expect both windows to just get created on the same X display. Is it
>>> possible that VirtualGL causes the different displays to be used?
>>>
>>> Regards,
>>> Paul
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Paul Melis
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