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Just a quick update...

Life has been intruding a bit on my VOS development, but things are still progressing a bit. As mentioned in my previous email I'm building a fast new system that should help streamline development a bit (as well as make it possible to start thinking about advanced features like shaders, which my old laptop simply can't do). That's going to take a few more days to get built and set up and configured, though.

A great deal of progress has been made on Python bindings via SWIG. Most of the core VOS API is accessable via Python, including callbacks occurring from separate c++ threads (it properly locks the python interpreter now).

Physics is close to working. Things fall down and roll around, but there are still a some issues related to controling the avatar when the physics system is also acting upon it.

I'm hoping to have good VRML loading soon, but that's really Reed's area, so he'll have to tell us how that's going.

If all goes well, we should have a new release in four to six weeks.

Anyone else working on anything interesting?

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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