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Yep, that's a thought. Yes, the level of physics support is probably good enough for a space simulation :-) Something to investigate later. The problem with physics was stabilizing the avatar. If you're doing a game where the ship is allowed to drift on any axis, then it really doesn't matter :-)


On Wed, 3 Aug 2005, Lalo Martins wrote:

What about making it optional... an app with non-humanoid avatars (think Descent) could choose to go full-ODE

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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