Hi, yup, I agree, I downloaded SL cause everyone was telling me of 'dead-end' vrml tech, so I wanted to check the hype: I was very surprized that they even have no shadows, which I thought they would have. Textures look often shabby, most of their 'houses' look like boxes, their 'trees' flow in the sky, not on ground. I guessed lots of people there, but so far I found round 20 in the start place, which cybertown had in better times too.
As people wrote on VRML/X3D -list, the client in open source is only the useless part when you have a server-client system. Well, I still hope VOS will make a vrml2vos convertor some time... CU hermetic > (stacks of crisp venture capital dollars) runs out? I haven't seen much > word-of-mouth promotion of Second Life, and what I have seen has been > mostly negative (of course I'm biased here). Rather there's been a lot > of over-the-top hype and top-down marketing, rather than the sort of > grass-roots support that suggests a sustainable platform. > > They desparately want to make SL seem bigger than it is, because people > like a winner. But if the real numbers are right (250,000 accounts > logged at least once in the last two months, 15,000 simultaneous users > at peak usage) I can't help but think the user community is really, > really small considering their multi-million dollar investment in > hardware, software and marketing. _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d