Wow, thanks Ken! > > The only thing I haven't really tracked down is that avatar movement seems a > bit "jerky" in the MSVC build. If I get more time I might look into it...
Try it in a release build. (both VOS and Crystalspace in release mode). MSVC puts a lot of extra code in when in debug mode; CS also has a lot of extra debug utilities that might have been enabled in debug mode. > _______________________________________________ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d