Wow, thanks Ken! 

> 
> The only thing I haven't really tracked down is that avatar movement seems a
> bit "jerky" in the MSVC build. If I get more time I might look into it...

Try it in a release build.  (both VOS and Crystalspace in release mode).
MSVC puts a lot of extra code in when in debug mode; CS also has a lot
of extra debug utilities that might have been enabled in debug mode.













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