[And now to something totally different..]


As a true carlifornier would have done it, I would like to *share* an
experience that I made the other day with you folks. It's about
storytelling and it was rather interesting for me. I hope I can
communicate this experience to you through email, but I promise it ain't
easy :\ Ok, here we go...

The other night I was working late and lucky me Vienna has a lot of bars
opened till 6 in the morning (first lie: it wasn't that late obviously).
I have found this nice place where I sometimes go to just drink a beer
and relax after very long days at work (hmm.. soon to be a-holic?). I go
the much because I like to meet new, odd people and this is just the
place where you go if you like to do exactly that. You can meet people
ranging (without ranking though) from software engeneers to .. yeah
sci-fi writers.

Well, anyway I met this guy who was totally non-tech but still wrote the
most techie sci-fi storys. He also worked professionally writing scripts
for theaters (which could prove to be important later) and worked with
songwriters producing text. Well, now you have pretty good picture of
this guy I hope (you know the basker and scarf and stuff:) so your not
in for a surprice if I say that this guy never tried Internet.

Anyway, because of my interest for sci-fi we discussed a lot about how
you tell stories (about sci-fi) and different *kinds* of stories you can
tell. It shows that this writer (lets call him something typical
Austrian... Wagner [yeah, I know - his german]) .. anyway t shows that
Herr Wagner specialized in describing overall enviroments and how people
interact with that enviroment (in other words, society) which of course
made him somewhat more interesting than the normal sci-fi like [you fill
in with your own favourite trash sci-fi writer so I don't get flamed].
So after a couple of hours of discussion about exactly how he produces
his stories and stuff I decided to make this guy a proposition (not a
dirty one I promise).

[As everybody probably know it's VRML99 and it's demo time]

To give Wagner some background I tried to explain what the
"RavenStories" was to him (he still never saw internet and there I am
trying to explain the cut'n edge of Internet to this guy - recognize
it?) and explained to him that there was something missing in thouse
stories (no offence Alan, but I think you explained that yourself),
namely interaction. What I wanted is somewhat more than a 2d-movie in 3d
representation because I wanted some kind of interaction. 

Anyway, due to all the fuzz about demos here, and demos there (and yeah,
they are pretty much everywhere?) I was sort of concentrating on 3-5
minutes of high speed content trying to communicate a message which
would normaly take more than a day to communicate normaly (2'nd lie: At
least a week it would take), sooo I suggested that he would work
together with me and create a story that would at longest take 5 min to
communicate. I also demanded that he would write it first and just give
me the manuscript and leave all the modeling to me. That would meen that
he would have, more or less, no saying about the end result. It would be
totally up to him to descibe it good enough for me to be able to do it
the way he wanted. 
Yeah, I know, this doesn't sound like much of teamwork, but I acctually
think it would be very interesting. What would be especially intersting
is how this guy, without acctually having the knowledge of what I can do
on the computer side, will be able to adjust to the limities it
presents. 

For Wagner himself this introduces him to a totally new sort of
interaction with his reader. You all know how increadible nice it is to
get an email from someone re one of your VRML files. It doesn't even
matter if it's bad critics, but you know that people saw it and you know
that people care (at least enough to make you feel bad for a couple of
minutes:). First of all he has the direct feedback from what I would do
on the computer. Then he would have to mixed feedback from when you put
it up on a web-site and people start commentating on it. Luckily Wagner
have the theater experience so at least he knows that sometimes it just
doesn't look as he thought it would look and well, the audience knows
how to "not applaude" too :)
It will also introduce a new media to this guy, a media wich contain
very rich forms of interaction and visibillitie, meaning a media by
which you can communicate in one scene more than you sometimes can do in
a book (well, yes of course the contrary too). We talked a lot about
"Starship Troopers" because of this reason. If you didn't read the
article about it on sony pics homepage I strongly recommend it since it
gives a good insight of how these people think when they want to
communicate something, something that maybe isn't that easily
communicated (like the gravity and weight of a 1km long space ship).
Wagner of course (well, yes) loved this movie because he thought it had
something "real" over it in the middle of the madness and that every
scene seemed to communicate a message even though he couldn't understand
exactly how himself (that's also something I think the big gods of 3d
gfx tend to keep to them selves).

Unfocused for a while.. sorry..

A small question for you (if you are still with me). I can be pretty
sure of that he won't peek himself so it's really up to me...

Would You show him the 3d stuff (aka VRML) before he wrote the script? 
What would you say are the cons and pros of doing that?

Ok, the outcome of this meeting is still to be seen but we promised
eachother to start working on this before summer so we will see what
happens. I promise to keep you posted, but just wanted to share the
experience just beacuse, as I said in the beginning, I found it most
interesting myself :P 
One thing is for sure, it will defenently be the longest script he will
ever be writing, at least relative to the viewing-time it will get :)


/Niclas - let me know when you found the 3'rd lie :)
-- 
niclas olofsson               christian doegl virtual real-estate gmbh  
mailto:[EMAIL PROTECTED]                       breite gasse 3, a-1070 vienna
http://www.dc.co.at  fon:  ++43 1 526 29 67  fax:  ++43 1 526 29 67 11

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