I am forwarding this for Niclas.

Cheers,

         - Miriam

>Date: Sun, 19 Nov 2000 18:20:55 +0100
>From: Niclas Olofsson <[EMAIL PROTECTED]>
>X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U)
>X-Accept-Language: en
>To: Miriam English <[EMAIL PROTECTED]>
>CC: [EMAIL PROTECTED]
>Subject: Re: storytelling tricks
>X-MIME-Autoconverted: from 8bit to quoted-printable by 
>soran.pacific.net.au id EAA16627
>
>Miriam et al,
>
>Always nice to see trafic on this mail-list. Hmmm, maybe that is because
>it never lasts :-)
>
>Miriam English wrote:
> > There is a problem with VR Fiction in that it is difficult to know when to
> > cut or fade to another scene if your viewer is able to wander around the
> > world. You may have set up the story to deliver an important piece of info
> > to build suspense then cut to another scene for dramatic impact. Or you may
> > wish to use some of the time-compression tricks that books and cinema use,
> > where a lengthy, but uneventful, period is cut from the story to avoid the
> > audience becoming bored.
>
>IMHO..
>
>A good story consist of a purpose and a surtain amount of sub-goals. A
>storys sub-goal is met when the current state of the story is equivalent
>to a surtain pre-defined (or otherwise defined) state. Users and/or
>agents are the actors responsible for changing the state of the story,
>thus driving the story in some direction by fulfilling sub-goals.
>
>In a typical VR story there are several ways users and agents can change
>the state of a story. Sensors on objects, locations, etc, are one way,
>state changed by time-aware agents are others. We call this interaction.
>An interaction that does not change the state of a story in a way that
>it affects a sub-goal is out of scope since it should/would most likely
>not drive the story in any direction.
>
>Where does transitions fit in then? Is transitions mearly an action
>triggered by fulfilling some arbitrary sub-goal or does it constitute
>it's own place in the theory? Maybe transitions is the poor author's
>tool to tightening up a discontinous story? Maybe it's just storytelling
>make-up?
>
>I believe that if you want to find an answer the question you need to
>look at if and to what extent transitions contribute to the purpose of a
>story, and perphaps even how they relate to sub-goals.
>
>How would you like to define TRANSITION?
>
>Cheers,
>/Niclas
>--
>Niclas Olofsson - http://www.ismobile.com
>Product Development, isMobile, Aurorum 2, S-977 75 Luleå, Sweden
>Phone: +46(0)920-75550
>Mobile: +46(0)70-3726404

         How I wish I could enumerate PI easily
          3. 1  4   1   5       9      2   6
---------=---------=---------=---------=---------=---------=------
http://werple.net.au/~miriam
http://web.access.net.au/miriam
http://ariadne.iz.net/~miriam
Virtual Reality Association  http://www.vr.org.au
AWABA - free kids' world  http://www.awaba.com

Reply via email to