Follow-up Comment #3, bug #25657 (project wesnoth): The very first animation in the sequence fires now, and I think the bug is fixed.
It still throws the same error on the next one on line 875, but I think this is due to faulty wml here, (the animated unit & facing have the same x,y) which was exposed by the animate lua conversion making the animate add more strict. (the code worked in 1.12) I'm not sure if this is something that should be fixed. 20170417 16:25:27 error scripting/lua: lua/wml/animate_unit.lua:95: bad argument #-2 to 'add' (target must be adjacent to the animated unit) stack traceback: [C]: in method 'add' lua/wml/animate_unit.lua:95: in upvalue 'add_animation' lua/wml/animate_unit.lua:113: in local 'cmd' lua/wml-utils.lua:145: in field 'handle_event_commands' lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5> This one looks to be triggered by _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25657> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs